AoeStats
← drkbeer

Team Islands

503016753Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 57s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1350
+12
🇺🇸 Koreans · United States
1269
+16
🇨🇦 Italians · Canada
1261
+16
🇺🇸 Koreans · United States
1248
+17
🇺🇸 Vikings · United States
1318
-18
🇺🇸 Tupi · United States
1263
-15
🇺🇸 Spanish · United States
1245
-14
🇺🇸 Spanish · United States
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 76
47 45
37 35
32 31
29 28
29 28
24 23
20 19
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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