AoeStats
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QS Arena

503016324Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 19m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1074
+14
🇺🇸 Khmer · United States
1073
+14
🇻🇳 Franks · Vietnam
1070
+14
🇨🇦 Britons · Canada
1035
+16
🇹🇼 Byzantines · Taiwan
1078
-17
🇹🇼 Cumans · Taiwan
1075
-17
🇭🇰 Goths · Hong Kong SAR China
999
-13
🇨🇳 Malians · China
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 538 9:33 14:03 ⛏ Fast Castle
24 480 8:17 ⚔ Skirmisher Rush
21 418 8:21 ⚔ Archer Rush
21 407 7:59 10:53 ⛏ Fast Castle
20 388 8:23 12:31 ⛏ Fast Castle
17 338 9:51 14:30 ⛏ Fast Castle
17 341 11:27
0 3

Resources

Player Food Wood Gold Stone Spent Collected
4,480 2,785 375 750 8,390 9,151
4,180 3,625 340 200 8,345 8,671
4,400 3,385 300 200 8,285 9,949
4,370 2,545 1,200 100 8,215 8,554
4,335 3,200 415 0 7,950 10,591
2,550 3,680 720 100 7,050 8,578
3,060 3,325 300 100 6,785 6,949
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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