AoeStats
← 今晚打老虎

Black Forest

503015696Analyzed
2v2v2v2 RM · 11d ago on Aug 30, 2026· 1m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
250
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 4

Victory
🇧🇷 Ethiopians · Brazil
1394
+12
🇺🇸 Portuguese · United States
1145
+23

Team 2

Defeat
🇺🇸 Slavs · United States
1507
-9
🇺🇸 Mongols · United States
1434
-8

Team 3

Defeat
🇦🇷 Hindustanis · Argentina
1388
-7
🇺🇸 Japanese · United States
1203
-4

Team 5

Defeat
🇪🇨 Spanish · Ecuador
1230
-5
🇧🇪 Ethiopians · Belgium
1086
-3
Player eAPM Actions Feudal Castle Imperial Opening
31 45
25 37
17 25
17 25
16 23
6 9
3 4
2 3

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 102
0 0 50 0 50 20
0 0 0 0 0 30
0 0 0 0 0 27
0 0 0 0 0 40
0 0 0 0 0 0
0 0 0 0 0 30
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.