AoeStats
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Team Islands

503015310Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1334
+16
🇲🇽 Vikings · Mexico
1321
+16
🇮🇩 Portuguese · Indonesia
1319
+16
🇲🇽 Japanese · Mexico
1293
+18
🇦🇺 Portuguese · Australia
1360
-18
🇧🇩 Dravidians · Bangladesh
1341
-17
🇧🇴 Maya · Bolivia
1335
-17
🇧🇷 Vikings · Brazil
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 255
56 199
48 168
47 165
38 135
18 63
12 42
1 2

Resources

Player Food Wood Gold Stone Spent Collected
450 125 0 0 575 439
400 125 0 0 525 454
400 100 0 0 500 409
300 100 0 0 400 354
100 0 0 0 100 194
100 0 0 0 100 85
100 0 0 0 100 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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