AoeStats
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Yucatan

503014512Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 25m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1491
+3
🇨🇴 Tatars · Colombia
1082
+14
🇨🇦 Byzantines · Canada
981
+19
🇨🇴 Vietnamese · Colombia
886
+23
🇻🇳 Shu · Vietnam
1076
-14
🇨🇴 Chinese · Colombia
1047
-13
🇨🇳 Bohemians · China
1045
-13
🇺🇸 Ethiopians · United States
1004
-11
Player eAPM Actions Feudal Castle Imperial Opening
87 2,249 9:28 21:36 ⚔ Scout Rush
35 897 9:06 13:02 ⛏ Fast Castle
26 663 9:52 16:25 ⛏ Fast Castle
22 565 11:15 17:45 ⛏ Fast Castle
18 476 10:22 24:20 ⚔ Archer Rush
14 366 11:21 18:08 ⛏ Fast Castle
13 334 14:38 19:03 ⛏ Fast Castle
13 346 12:32 16:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,760 4,796 1,930 100 16,586 16,556
5,050 7,325 840 200 13,415 14,581
5,995 2,870 2,170 200 11,235 12,072
5,000 3,206 350 925 9,481 11,315
4,385 2,158 995 205 7,743 9,306
4,170 2,575 705 100 7,550 8,810
2,975 2,082 200 0 5,257 7,839
2,870 1,178 250 0 4,298 6,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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