AoeStats
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Black Forest

503014434Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 4m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
867
+18
🇦🇷 Huns · Argentina
865
+19
🇨🇱 Sicilians · Chile
859
+19
🇺🇾 Bohemians · Uruguay
797
+41
🇦🇺 Magyars · Australia
1041
-24
985
-22
🇵🇪 Khmer · Peru
934
-46
🇲🇽 Ethiopians · Mexico
725
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 163
20 87
18 76
14 60
13 55
11 45
10 44
4 18

Resources

Player Food Wood Gold Stone Spent Collected
750 175 0 0 925 638
550 0 0 0 550 717
350 54 0 0 404 425
300 100 0 0 400 344
100 162 0 0 262 293
100 136 0 0 236 312
150 54 0 0 204 176
0 175 0 0 175 152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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