AoeStats
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503014139Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 17m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1248
+10
🇦🇷 Teutons · Argentina
1136
+15
🇲🇽 Khmer · Mexico
1108
+16
vs
🇧🇷 Britons · Brazil
1175
-17
🇧🇷 Persians · Brazil
1120
-14
🇧🇷 Khmer · Brazil
1035
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 577 9:44 — — ⚔ M@A Rush
25 445 11:41 17:10 — ⛏ Fast Castle
20 359 9:59 15:13 — ⛏ Fast Castle
20 348 10:16 13:37 — ⛏ Fast Castle
17 300 11:53 — — ⚔ Archer Rush
15 264 11:27 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,970 2,230 515 110 6,825 6,597
3,790 2,110 670 0 6,570 6,795
3,300 2,520 200 300 6,320 6,027
3,875 1,805 415 130 6,225 6,626
3,000 1,635 790 0 5,425 5,972
2,100 1,544 185 5 3,834 5,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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