AoeStats
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503014075Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 19m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1019
+13
🇲🇽 Burgundians · Mexico
886
+19
🇲🇽 Celts · Mexico
873
+19
🇲🇽 Magyars · Mexico
964
-18
🇲🇽 Burgundians · Mexico
943
-17
🇲🇽 Wei · Mexico
939
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 820 11:04 ⚔ Scout Rush
35 683 11:42 ⛏ Fast Castle
33 645 9:27 15:20 ⛏ Fast Castle
26 519 11:37 15:40 ⛏ Fast Castle
20 394 10:45 16:01 ⛏ Fast Castle
8 154 11:43 16:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,675 2,935 1,025 0 7,635 8,422
4,175 3,145 250 0 7,570 8,569
3,415 3,011 250 0 6,676 9,046
3,270 1,755 765 650 6,440 6,656
3,000 1,975 550 650 6,175 6,204
3,035 2,445 200 200 5,880 6,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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