AoeStats
← CKC8

Bogland

503014052Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 25m 38s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇺🇸 Portuguese · United States
1549
+11

Team 11

Victory
🇧🇷 Poles · Brazil
1459
+14

Team 12

Victory
🇺🇸 Tatars · United States
1446
+15

Team 13

Victory
🇨🇱 Aztecs · Chile
1325
+21

Team 6

Defeat
🇭🇰 Japanese · Hong Kong SAR China
1651
-25

Team 7

Defeat
🇪🇸 Dravidians · Spain
1409
-14

Team 8

Defeat
🇹🇷 Cumans · Türkiye
1372
-13

Team 9

Defeat
🇧🇷 Jurchens · Brazil
1275
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 1,597
48 1,243
40 1,025 ⚔ Drush
38 977
36 922
29 755
26 670
15 397

Resources

Player Food Wood Gold Stone Spent Collected
43,485 16,550 55,850 675 116,560
30,350 26,400 53,415 350 110,515
40,050 3,325 47,565 0 90,940
34,420 10,615 28,015 185 73,235
7,395 1,450 4,770 0 13,615
4,495 2,300 3,170 50 10,015
2,645 850 2,045 50 5,590
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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