AoeStats
← PhilipMorri5

Arabia

503013292Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 6m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1016
+15
🇲🇽 Persians · Mexico
1007
+15
🇺🇸 Goths · United States
969
+17
vs
🇧🇷 Portuguese · Brazil
1035
-18
🇧🇷 Malians · Brazil
988
-16
🇯🇵 Slavs · Japan
935
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 133 — — —
19 130 — — —
18 119 — — —
8 52 — — —
7 48 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 225 0 0 1,125 1,123
750 200 0 0 950 890
750 175 0 0 925 1,010
600 250 50 0 900 915
450 275 50 0 775 881
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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