AoeStats
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BAMBOO NOTHING_Paren_v4_nohills

503013216Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 0m 29s· 8 players
Game mode
Random Map
Map size
Huge
Population
400
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
1315
+17
🇧🇷 Persians · Brazil
1286
+18
🇦🇺 Jurchens · Australia
1180
+22
🇦🇷 Gurjaras · Argentina
1081
+26
🇺🇸 Berbers · United States
1374
-23
🇺🇸 Poles · United States
1355
-22
🇭🇰 Malians · Hong Kong SAR China
1349
-22
🇩🇪 Saracens · Germany
1227
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 14
19 9
19 9
19 9
19 9
19 9
6 3
6 3

Resources

Player Food Wood Gold Stone Spent Collected
0 25 0 0 25 25
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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