AoeStats
← JuaniiHalls

Coastal Forest

503012452Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 1m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Georgians · Paraguay
795
+12
🇵🇾 Celts · Paraguay
765
+13
🇵🇾 Hindustanis · Paraguay
748
+14
🇦🇷 Persians · Argentina
741
-15
🇹🇼 Japanese · Taiwan
733
-14
🇵🇪 Huns · Peru
638
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 51
35 41
34 39
16 18
8 9
8 9

Resources

Player Food Wood Gold Stone Spent Collected
250 150 0 0 400 86
250 0 0 0 250 50
250 0 0 0 250 229
100 0 0 0 100 0
0 25 0 0 25 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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