AoeStats
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Black Forest

503011968Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 5m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burgundians · Chile
1006
+14
🇨🇱 Poles · Chile
993
+15
🇺🇸 Byzantines · United States
938
+17
🇺🇸 Japanese · United States
995
-17
🇵🇱 Celts · Poland
974
-16
🇵🇱 Mongols · Poland
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 322
40 223
26 147
17 97
12 65
12 67

Resources

Player Food Wood Gold Stone Spent Collected
950 180 50 0 1,180 1,025
450 300 50 0 800 627
350 277 0 0 627 628
550 25 50 0 625 915
200 283 0 0 483 596
150 148 0 0 298 395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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