AoeStats
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Aquarena

503011914Analyzed
1v1v1v1 RM · 2mo ago on Aug 30, 2026· 3m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇨🇱 Armenians · Chile
1358
+5

Team 7

Defeat
🇨🇱 Chinese · Chile
956
-1

Team 8

Defeat
🇨🇱 Japanese · Chile
1075
-6

Team 9

Defeat
🇨🇱 Berbers · Chile
1205
-3
Player eAPM Actions Feudal Castle Imperial Opening
30 116 — — —
11 45 — — —
11 42 — — —
10 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
520 80 0 0 600 427
200 200 50 0 450 261
300 0 0 0 300 462
50 25 0 0 75 220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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