AoeStats
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Arena

503010875Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 26m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1455
+7
🇳🇱 Spanish · Netherlands
1393
+9
🇧🇷 Persians · Brazil
1268
-9
🇹🇷 Huns · Türkiye
1210
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 1,218 9:52 16:14 ⛏ Fast Castle
32 875 11:48 15:53 ⛏ Fast Castle
23 629 10:28 15:21 ⛏ Fast Castle
11 299 11:24 16:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,585 5,035 2,980 100 14,700 15,333
6,220 5,375 1,530 680 13,805 14,353
5,025 5,530 1,110 200 11,865 12,969
3,790 2,815 535 200 7,340 9,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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