AoeStats
← Don Panta

Nomad

503010644Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 7m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1155
+13
🇲🇽 Spanish · Mexico
1114
+13
🇲🇽 Dravidians · Mexico
946
+20
vs
🇧🇷 Cumans · Brazil
1127
-19
🇵🇪 Huns · Peru
1031
-14
🇵🇪 Mongols · Peru
960
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 380 — — —
46 333 — — —
28 205 — — —
28 203 — — —
25 181 — — —
20 146 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 475 50 100 1,425 818
700 475 50 100 1,325 648
650 450 50 100 1,250 574
600 450 50 100 1,200 797
500 475 0 100 1,075 596
550 275 50 100 975 619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.