AoeStats
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Team Islands

503010306Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 19m 27s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1489
+4
🇨🇱 Spanish · Chile
1423
+6
🇨🇱 Britons · Chile
1084
+20
🇨🇱 Byzantines · Chile
1235
-12
🇦🇷 Malay · Argentina
1184
-10
🇨🇳 Italians · China
1073
-6
Player eAPM Actions Feudal Castle Imperial Opening
47 924 9:49 ⛏ Fish Boom into Galleys
38 731 10:49 15:15 ⛏ Fast Castle
31 605 12:22 16:49 ⛏ Fish Boom FC
27 521 12:41 18:22 ◆ FC into Galleys
19 364 13:52 18:03 ⛏ Fish Boom FC
19 377 10:18 15:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,100 5,595 1,350 0 11,045 12,154
3,775 3,850 425 100 8,150 9,801
4,425 2,675 250 200 7,550 8,052
3,400 3,550 315 200 7,465 8,799
3,965 2,505 550 0 7,020 7,411
2,600 3,220 430 0 6,250 7,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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