AoeStats
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Arabia

503009839Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 16m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1090
+10
🇧🇷 Ethiopians · Brazil
932
+17
🇧🇷 Bulgarians · Brazil
777
+24
vs
🇲🇽 Saracens · Mexico
972
-18
🇨🇴 Maya · Colombia
969
-18
🇺🇸 Bohemians · United States
948
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 804 10:12 — — ⚔ Archer Rush
36 609 10:35 — — ⚔ Scout Rush
36 611 10:30 — — ⚔ Archer Rush
28 473 10:23 — — ⚔ Archer Rush
13 214 11:11 — —
12 200 10:56 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,510 1,998 50 0 5,558 6,336
2,550 1,905 50 500 5,005 5,800
2,400 1,896 455 0 4,751 5,047
2,080 2,065 590 0 4,735 5,381
2,365 2,247 50 0 4,662 5,579
2,185 1,910 415 0 4,510 5,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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