AoeStats
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Coastal Forest

503009808Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 19m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1299
+15
🇬🇧 Persians · United Kingdom
1289
+15
🇹🇷 Turks · Türkiye
1283
+15
🇨🇦 Saracens · Canada
1272
+16
vs
🇧🇷 Dravidians · Brazil
1310
-17
🇦🇷 Magyars · Argentina
1309
-17
🇦🇷 Romans · Argentina
1245
-14
🇵🇪 Khitans · Peru
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,118 10:41 — — ⚔ Archer Rush
50 968 9:37 — — ⚔ Scout Rush
50 973 10:20 19:03 — ⛏ Fish Boom FC
48 945 10:53 — — ⚔ Archer Rush
42 822 9:12 18:36 — ⚔ Scout Rush
41 803 10:52 — — ⛏ Fish Boom into Galleys FC
40 790 8:36 — — ⚔ Scout Rush
33 649 11:29 14:48 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,200 3,905 780 175 8,060 9,262
4,675 2,568 450 100 7,793 8,282
4,210 2,830 500 0 7,540 8,493
2,800 3,238 1,405 0 7,443 8,099
4,145 2,665 110 0 6,920 7,833
3,425 2,855 435 0 6,715 8,566
2,795 3,045 865 0 6,705 7,697
2,835 2,195 50 125 5,205 6,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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