AoeStats
← Adam Kadmon

Black Forest

503008510Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 2m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
856
+9
🇵🇪 Khmer · Peru
758
+13
🇷🇺 Mongols · Russia
728
+14
🇨🇱 Japanese · Chile
718
-13
🇨🇱 Chinese · Chile
669
-11
🇨🇱 Chinese · Chile
665
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 174
52 135
42 109
35 92
25 66
20 51

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400 324
100 200 50 0 350 227
250 6 50 0 306 301
0 39 50 0 89 26
0 0 50 0 50 73
0 25 0 0 25 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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