AoeStats
← dosv

Coastal Forest

503007908Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 13m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
850
+15
🇦🇷 Huns · Argentina
770
+19
🇦🇷 Italians · Argentina
722
+21
vs
🇬🇧 Ethiopians · United Kingdom
862
-20
🇦🇷 Aztecs · Argentina
852
-19
🇺🇸 Armenians · United States
779
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 649 10:36 — — ⚔ Scout Rush
45 586 — — —
32 421 10:34 — —
16 205 13:00 — —
16 208 10:49 — —
15 199 10:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,485 1,215 150 0 3,850 4,042
2,100 1,054 0 0 3,154 4,020
2,070 1,040 0 0 3,110 3,328
1,800 1,100 100 0 3,000 3,408
1,690 1,005 80 0 2,775 3,644
1,150 700 0 0 1,850 3,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.