AoeStats
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503006982Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 2m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1345
+10
🇩🇪 Teutons · Germany
1327
+10
🇩🇪 Poles · Germany
1323
+11
🇩🇪 Britons · Germany
1270
+13
🇨🇦 Berbers · Canada
1258
-13
🇦🇷 Sicilians · Argentina
1230
-12
🇫🇷 Persians · France
1194
-11
🇳🇴 Koreans · Norway
1124
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 158
54 138
50 126
39 100
32 82
29 74
24 62
22 56

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 252
200 100 0 0 300 275
150 100 0 0 250 273
150 100 0 0 250 175
250 0 0 0 250 150
200 50 0 0 250 140
150 0 0 0 150 276
0 0 0 0 0 81
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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