AoeStats
← Brad B

QS Arena

503006835Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 1m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
950
+10
🇵🇰 Britons · Pakistan
950
+10
🇵🇰 Mongols · Pakistan
949
+10
🇵🇰 Slavs · Pakistan
717
+21
vs
🇺🇸 Bohemians · United States
838
-14
🇧🇷 Goths · Brazil
836
-13
🇦🇷 Byzantines · Argentina
832
-13
🇺🇾 Vietnamese · Uruguay
766
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 36 — — —
19 28 — — —
18 27 — — —
15 22 — — —
12 17 — — —
5 8 — — —
3 4 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 100 0 0 250 319
250 0 0 0 250 350
150 0 0 0 150 239
0 0 0 0 0 92
0 0 0 0 0 32
0 0 0 0 0 60
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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