AoeStats
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Coastal Forest

503005171Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 27m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1070
+12
🇺🇸 Spanish · United States
1070
+12
🇨🇱 Maya · Chile
1009
-13
🇺🇸 Koreans · United States
948
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,095 11:09 23:24 ⚔ Archers into Skirms
29 800 10:09 27:09 ⚔ Scouts into Archers into Skirms
25 684 11:00 23:32 ⚔ Fish Boom into Scouts
22 594 9:27 17:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,020 6,361 1,005 100 15,486 17,317
5,175 5,831 1,890 40 12,936 15,096
4,020 4,070 1,360 650 10,100 11,048
4,360 3,400 1,210 375 9,345 11,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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