AoeStats
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Coastal Forest

503004152Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 3m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1110
+17
🇨🇴 Malians · Colombia
1103
+17
🇦🇷 Japanese · Argentina
1147
-18
🇺🇸 Malians · United States
1119
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 249
46 156
41 139
38 128

Resources

Player Food Wood Gold Stone Spent Collected
550 0 0 0 550 524
450 25 50 0 525 494
450 25 0 0 475 518
350 100 0 0 450 333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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