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Yucatan

503003134Analyzed
4v4 RM · 7h ago on Aug 29, 2026· 25m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Khitans · Indonesia
836
+12
🇹🇷 Goths · Türkiye
829
+13
🇮🇩 Huns · Indonesia
815
+13
🇧🇷 Chinese · Brazil
776
+15
🇹🇷 Franks · Türkiye
822
-39
🇺🇦 Slavs · Ukraine
752
-13
🇬🇧 Berbers · United Kingdom
727
-12
🇨🇳 Inca · China
707
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,014 13:19 21:31 ⛏ Fast Castle
27 681 12:38 18:28 ⛏ Fast Castle
TANRIM-AFFET Franks
26 659 10:18 ⚔ Scout Rush
[FNZ] F3RNZ Chinese
23 583 14:01 19:44
Lucifer Inca
14 360 12:08 20:52 ⛏ Fast Castle
Kael Goths
13 320 11:51 18:01 ⛏ Fast Castle
Gluyk Slavs
11 267 10:23 21:20 ⛏ Fast Castle
jsx_001 Berbers
11 277 12:55 19:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,350 4,265 1,000 815 13,430 14,487
6,475 3,278 910 1,500 12,163 13,234
5,275 3,910 700 1,330 11,215 13,177
5,900 3,595 455 550 10,500 11,846
5,245 2,420 880 100 8,645 10,212
4,870 3,165 390 200 8,625 9,338
4,000 1,984 1,000 100 7,084 8,098
3,690 2,400 270 125 6,485 9,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.