AoeStats
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Yucatan

503003134Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 25m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Khitans · Indonesia
836
+12
🇹🇷 Goths · Türkiye
829
+13
🇮🇩 Huns · Indonesia
815
+13
🇧🇷 Chinese · Brazil
776
+15
vs
🇹🇷 Franks · Türkiye
822
-39
🇺🇦 Slavs · Ukraine
752
-13
🇬🇧 Berbers · United Kingdom
727
-12
🇨🇳 Inca · China
707
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,014 13:19 21:31 — ⛏ Fast Castle
27 681 12:38 18:28 — ⛏ Fast Castle
26 659 10:18 — — ⚔ Scout Rush
23 583 14:01 19:44 —
14 360 12:08 20:52 — ⛏ Fast Castle
13 320 11:51 18:01 — ⛏ Fast Castle
11 267 10:23 21:20 — ⛏ Fast Castle
11 277 12:55 19:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,300 3,228 910 1,500 11,938 13,009
5,750 4,265 550 815 11,380 12,437
5,150 3,785 700 1,330 10,965 12,927
5,400 3,595 455 550 10,000 11,346
5,245 2,420 880 100 8,645 10,212
4,870 3,165 390 200 8,625 9,338
4,000 1,984 1,000 100 7,084 8,098
3,690 2,400 270 125 6,485 9,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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