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503002812Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 28m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1264
+12
🇨🇴 Bohemians · Colombia
1236
+13
🇲🇽 Saracens · Mexico
1131
+18
🇵🇪 Khmer · Peru
1020
+23
🇺🇦 Sicilians · Ukraine
1213
-18
🇳🇮 Magyars · Nicaragua
1175
-17
🇩🇪 Sicilians · Germany
1163
-16
🇩🇪 Cumans · Germany
1151
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,575 9:37 25:05 ⚔ Scout Rush
54 1,550 9:13 23:38 ⚔ Archer Rush
41 1,166 9:48 25:05 ⚔ Scout Rush
38 1,083 12:34 ⚔ Scout Rush
35 983 25:00
35 1,010 9:49
31 897 9:39 26:00 ⛏ Fast Castle
19 534 10:08 23:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,370 4,028 2,320 200 17,918 18,759
10,810 4,305 2,020 100 17,235 18,406
10,935 5,018 150 0 16,103 18,927
5,500 4,825 2,065 1,215 13,605 13,943
5,685 6,057 1,235 100 13,077 14,567
4,800 3,095 850 525 9,270 10,362
2,500 2,489 50 400 5,439 6,485
2,350 1,664 185 365 4,564 4,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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