AoeStats
← DressyApollo635

Coastal Forest

503002628Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 28m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Wu · Japan
568
+17
🇨🇱 Tupi · Chile
520
+19
vs
🇧🇷 Franks · Brazil
588
-35
🇧🇷 Spanish · Brazil
588
-35
Player eAPM Actions Feudal Castle Imperial Opening
39 1,104 12:14 22:33 —
21 588 9:59 14:56 — ⛏ Fast Castle
13 361 9:26 22:00 — ⛏ Fast Castle
11 300 12:30 24:21 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
4,875 4,370 1,980 750 11,975 12,829
5,475 3,776 855 875 10,981 12,996
4,765 2,720 320 2,050 9,855 11,629
4,800 2,372 970 650 8,792 9,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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