AoeStats
← Mooney

Four Lakes

503002473Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 17m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Chinese · Mexico
904
+14
🇲🇽 Britons · Mexico
892
+14
🇲🇽 Mongols · Mexico
786
+19
vs
🇺🇸 Armenians · United States
899
-18
🇨🇱 Bohemians · Chile
854
-16
🇺🇸 Malay · United States
813
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 661 10:04 — — ⚔ Scout Rush
32 551 10:29 — — ⚔ Scout Rush
19 322 10:27 17:08 — ⚔ Archer Rush
16 273 12:07 — — ⚔ Fish Boom into M@A
14 250 12:04 — — ⛏ Fish Boom
13 234 13:34 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,600 2,735 50 225 5,610 5,919
2,850 1,854 660 0 5,364 5,801
2,000 2,975 50 205 5,230 5,955
2,620 2,450 145 0 5,215 6,027
2,450 1,990 340 125 4,905 5,687
3,025 1,700 100 0 4,825 5,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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