AoeStats
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Nomad

503002397Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 49m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1146
+18
🇳🇱 Bohemians · Netherlands
1146
+18
🇲🇽 Gurjaras · Mexico
1226
-20
🇦🇷 Koreans · Argentina
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,893 12:53 17:26 38:08 ⛏ Fish Boom FC
38 1,895 15:10 20:43 46:33 ⛏ Fish Boom FC
23 1,150 13:31 19:51 39:09 ⚔ Fish Boom into Towers FC
17 823 12:05 29:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,510 13,350 13,730 3,060 55,650 58,656
16,360 15,449 4,570 3,375 39,754 40,773
11,150 14,560 7,330 2,925 35,965 39,193
6,385 4,688 1,990 1,500 14,563 14,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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