AoeStats
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Four Lakes

503000714Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 0m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1508
+10
🇦🇷 Dravidians · Argentina
1480
+11
🇺🇸 Huns · United States
1373
+16
🇦🇷 Khitans · Argentina
1312
+19
🇷🇺 Burgundians · Russia
1397
-15
🇨🇱 Lithuanians · Chile
1386
-15
🇨🇿 Jurchens · Czechia
1371
-14
🇨🇴 Koreans · Colombia
1356
-13
Player eAPM Actions Feudal Castle Imperial Opening
101 63
80 50
67 42
55 34
26 16
24 15
16 10
5 3

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 0
100 0 0 0 100 0
0 50 0 0 50 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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