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QS Arena

503000697Analyzed
4v4 RM · 4d ago on Aug 29, 2026· 14m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bengalis · Hungary
1722
+3
🇭🇺 Japanese · Hungary
1690
+3
🇭🇺 Bulgarians · Hungary
1653
+4
🇭🇺 Goths · Hungary
1585
+6
🇨🇿 Celts · Czechia
1453
-7
🇹🇷 Cumans · Türkiye
1415
-6
🇨🇱 Spanish · Chile
1231
-2
🇹🇷 Japanese · Türkiye
1181
-2
Player eAPM Actions Feudal Castle Imperial Opening
MadeinIron Japanese
48 711 7:49 11:34 ⛏ Fast Castle
2EZ_behemoth_ Bengalis
40 589 9:06 12:57 ⛏ Fast Castle
J0hny Celts
36 535 7:54 14:10 ⛏ Fast Castle
34 496 8:22 11:59 ⛏ Fast Castle
Sak Owea Spanish
32 471 9:04 14:44 ⛏ Fast Castle
Xan666 Bulgarians
30 449 8:24 13:05 ⛏ Fast Castle
Chaos_Omega Cumans
27 405 7:42
zxzxz22zxzx Japanese
14 213 7:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,100 2,915 400 200 8,615 8,407
3,925 2,535 670 230 7,360 7,646
4,225 2,350 400 200 7,175 7,177
3,750 1,625 450 650 6,475 7,151
2,850 2,365 0 100 5,315 6,198
2,625 1,900 250 200 4,975 5,651
2,625 1,815 250 0 4,690 6,535
2,300 1,175 200 125 3,800 5,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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