AoeStats
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Black Forest

502999988Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1369
+16
🇺🇾 Koreans · Uruguay
1345
+17
🇨🇱 Berbers · Chile
1317
+18
🇦🇷 Sicilians · Argentina
1301
+19
🇪🇸 Turks · Spain
1460
-22
🇧🇷 Mongols · Brazil
1437
-21
🇲🇽 Spanish · Mexico
1332
-16
🇭🇰 Persians · Hong Kong SAR China
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
90 449
50 251
35 175
34 172
29 147
27 134
26 128
24 118

Resources

Player Food Wood Gold Stone Spent Collected
850 200 0 0 1,050 1,005
750 175 0 0 925 1,004
650 125 0 0 775 785
600 125 0 0 725 675
450 218 50 0 718 597
550 98 50 0 698 690
250 39 50 0 339 345
200 84 0 0 284 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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