AoeStats
← Coronel Calcinha

QS Arena

502999896Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 21m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
812
+15
🇧🇷 Franks · Brazil
758
+18
🇲🇽 Romans · Mexico
834
-18
🇪🇨 Mongols · Ecuador
757
-30
Player eAPM Actions Feudal Castle Imperial Opening
38 806 9:20 19:54
10 207 10:00 ⛏ Fast Castle
8 161 10:57 21:12 ⛏ Fast Castle
7 139 13:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,525 2,680 300 750 7,255 9,394
3,875 2,733 200 70 6,878 10,603
3,870 2,295 290 0 6,455 8,237
3,600 1,880 250 0 5,730 8,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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