AoeStats
← LaMakina899

Black Forest

502998464Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 2m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1159
+15
🇮🇪 Sicilians · Ireland
1065
+20
🇺🇸 Britons · United States
1063
+20
🇧🇪 Sicilians · Belgium
1048
+20
🇦🇷 Franks · Argentina
1165
-20
🇹🇼 Ethiopians · Taiwan
1156
-19
🇲🇽 Byzantines · Mexico
1141
-19
🇧🇴 Japanese · Bolivia
1130
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 83
32 83
30 79
21 55
21 55
20 53
16 42
15 39

Resources

Player Food Wood Gold Stone Spent Collected
250 0 0 0 250 84
50 150 0 0 200 123
150 0 0 0 150 195
100 27 0 0 127 179
100 0 0 0 100 160
50 0 50 0 100 117
0 30 0 0 30 21
0 0 0 0 0 87
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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