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QS Arena

502998444Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 5m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1003
+10
🇹🇷 Japanese · Türkiye
976
+11
🇹🇷 Goths · Türkiye
968
+12
🇹🇷 Huns · Türkiye
700
+23
vs
🇨🇦 Celts · Canada
901
-16
🇨🇱 Byzantines · Chile
873
-14
🇨🇿 Britons · Czechia
867
-38
🇩🇪 Portuguese · Germany
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 377 — — —
15 78 — — —
14 72 — — —
13 69 — — —
11 57 — — —
10 49 — — —
3 13 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 200 0 0 1,100 1,235
850 200 0 0 1,050 1,237
900 0 0 0 900 1,185
400 200 0 0 600 761
400 150 0 0 550 727
350 125 0 0 475 717
0 0 0 0 0 510
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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