AoeStats
← Big Papi

QS Arena

502997130Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 8m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
906
+15
🇺🇸 Inca · United States
903
+15
🇵🇪 Spanish · Peru
873
+16
🇬🇧 Lithuanians · United Kingdom
861
+17
🇨🇳 Goths · China
919
-18
🇨🇦 Ethiopians · Canada
919
-18
🇩🇪 Portuguese · Germany
853
-15
🇺🇸 Turks · United States
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 245
18 155 7:01
18 150
16 139
14 119 8:26
13 112
9 76 8:02
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,600 1,570 50 0 3,220 3,314
1,600 840 0 0 2,440 2,759
1,750 650 0 0 2,400 2,907
1,300 475 50 0 1,825 2,291
1,350 400 0 0 1,750 2,892
1,400 300 0 0 1,700 2,798
1,350 125 0 0 1,475 2,478
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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