AoeStats
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502996488Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 1m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1047
+11
🇹🇷 Magyars · Türkiye
1035
+12
🇹🇷 Britons · Türkiye
1035
+12
1004
-38
🇨🇭 Persians · Switzerland
915
-11
🇨🇱 Armenians · Chile
891
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 74
37 59
35 56
31 50
26 42
20 33

Resources

Player Food Wood Gold Stone Spent Collected
300 50 50 0 400 310
0 200 0 0 200 120
150 0 0 0 150 50
0 0 0 0 0 60
0 0 0 0 0 50
0 0 0 0 0 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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