AoeStats
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Black Forest

502996487Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 3m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1174
+16
🇹🇷 Slavs · Türkiye
1165
+16
🇬🇧 Byzantines · United Kingdom
1153
+17
🇪🇸 Portuguese · Spain
1099
+19
🇧🇷 Turks · Brazil
1213
-19
🇦🇷 Cumans · Argentina
1203
-19
🇦🇷 Saracens · Argentina
1199
-18
🇩🇪 Japanese · Germany
1084
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 75
22 68
21 65
20 62
18 55
18 56
11 33
10 30

Resources

Player Food Wood Gold Stone Spent Collected
350 52 50 0 452 244
350 39 50 0 439 382
350 50 0 0 400 377
250 100 0 0 350 426
200 67 50 0 317 234
200 100 0 0 300 226
200 69 0 0 269 164
0 0 0 0 0 83
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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