AoeStats
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QS Arena

502994965Analyzed
4v4 RM · 10d ago on Aug 29, 2026· 0m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1381
+11
🇦🇷 Poles · Argentina
1315
+14
🇦🇷 Franks · Argentina
1187
+20
🇨🇴 Persians · Colombia
1183
+20
🇹🇷 Koreans · Türkiye
1323
-19
🇦🇷 Cumans · Argentina
1296
-17
🇹🇼 Wu · Taiwan
1293
-17
🇦🇷 Georgians · Argentina
1195
-13
Player eAPM Actions Feudal Castle Imperial Opening
93 20
56 12
51 11
42 9
42 9
33 7
33 7
23 5

Resources

Player Food Wood Gold Stone Spent Collected
300 100 0 0 400
100 100 0 0 200
150 0 0 0 150
100 25 0 0 125
100 0 0 0 100
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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