AoeStats
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Black Forest

502994684Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 1m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
1056
+9
🇺🇸 Spanish · United States
947
+14
🇵🇹 Portuguese · Portugal
900
+16
🇵🇹 Khmer · Portugal
886
+16
🇪🇸 Teutons · Spain
946
-16
🇳🇿 Malay · New Zealand
919
-15
🇦🇷 Mongols · Argentina
873
-13
🇦🇷 Italians · Argentina
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 72
29 58
27 54
26 51
22 43
20 39
19 37
17 33

Resources

Player Food Wood Gold Stone Spent Collected
300 50 50 0 400 251
150 61 50 0 261 56
100 0 50 0 150 137
50 50 50 0 150 88
100 0 0 0 100 135
0 30 0 0 30 83
0 25 0 0 25 0
0 0 0 0 0 81
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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