AoeStats
← DavidxGabriel

QS Arena

502993384Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 11m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
792
+7
🇦🇷 Magyars · Argentina
735
+9
🇹🇷 Franks · Türkiye
590
+15
🇹🇷 Khmer · Türkiye
589
+15
🇵🇪 Huns · Peru
746
-19
🇲🇽 Chinese · Mexico
562
-11
🇲🇽 Bohemians · Mexico
518
-9
🇬🇧 Teutons · United Kingdom
473
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 366 8:18
22 254 8:14
20 230 11:15
17 195
16 179 9:41
13 147 9:37
11 127 8:56
10 115

Resources

Player Food Wood Gold Stone Spent Collected
2,100 900 0 0 3,000 4,435
1,555 1,025 0 0 2,580 3,211
1,650 725 0 0 2,375 2,988
1,550 630 0 0 2,180 4,252
1,175 955 0 0 2,130 3,136
1,300 725 50 0 2,075 2,774
1,300 615 0 0 1,915 2,794
300 275 0 0 575 1,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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