AoeStats
← BearKing89

Team Islands

502992249Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 8m 44s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
929
+17
🇩🇪 Spanish · Germany
926
+17
🇩🇪 Byzantines · Germany
865
+20
🇲🇽 Byzantines · Mexico
985
-20
🇹🇷 Goths · Türkiye
939
-18
🇲🇽 Italians · Mexico
932
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 341
34 296
34 293 ⛏ Fish Boom
26 230
16 144
5 41

Resources

Player Food Wood Gold Stone Spent Collected
1,350 700 50 0 2,100 2,092
1,450 550 0 0 2,000 1,940
1,200 725 50 0 1,975 1,990
1,350 400 50 0 1,800 1,777
800 675 0 0 1,475 1,475
250 100 0 0 350 1,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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