AoeStats
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Black Forest

502988061Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 9m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1210
+15
🇨🇦 Burmese · Canada
1208
+15
🇨🇦 Spanish · Canada
1176
+17
🇮🇱 Chinese · Israel
1150
+18
🇮🇹 Bohemians · Italy
1215
-17
🇫🇷 Persians · France
1193
-16
🇫🇷 Romans · France
1193
-16
🇩🇰 Spanish · Denmark
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 307
30 275
19 175 ⚔ Drush
2 18
2 19
1 9
1 13
1 9

Resources

Player Food Wood Gold Stone Spent Collected
950 470 50 0 1,470 1,491
1,000 340 110 0 1,450 1,360
950 350 50 0 1,350 2,067
0 0 0 0 0 320
0 0 0 0 0 323
0 0 0 0 0 0
0 0 0 0 0 150
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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