AoeStats
← Junioronga

Coastal Forest

502986940Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 6m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
1351
+12
🇨🇭 Magyars · Switzerland
1259
+17
🇨🇭 Japanese · Switzerland
1238
+18
🇨🇭 Italians · Switzerland
1194
+20
🇨🇱 Japanese · Chile
1304
-18
🇨🇳 Berbers · China
1283
-17
🇨🇱 Magyars · Chile
1258
-16
🇵🇪 Muisca · Peru
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 332
51 310
50 304
50 308
36 222
29 176
27 166
27 165

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,363
950 300 0 0 1,250 1,258
900 228 50 0 1,178 1,259
900 225 0 0 1,125 1,116
700 250 0 0 950 1,183
600 300 0 0 900 912
600 225 50 0 875 1,320
400 0 0 0 400 684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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