AoeStats
← Ebiru

Arabia

502985657Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 18m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1049
+14
🇦🇷 Cumans · Argentina
966
+18
🇨🇱 Hindustanis · Chile
1034
-17
🇨🇱 Spanish · Chile
982
-25
Player eAPM Actions Feudal Castle Imperial Opening
21 390 17:44
21 384 11:41
19 348 13:31
16 299 10:44

Resources

Player Food Wood Gold Stone Spent Collected
2,460 2,169 400 100 5,129 5,237
2,425 2,420 0 0 4,845 7,087
2,225 2,024 50 0 4,299 5,541
1,860 1,890 50 125 3,925 5,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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