AoeStats
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Arabia

502985656Analyzed
2v2 RM · 10d ago on Aug 29, 2026· 3m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mongols · Norway
1141
+12
🇳🇴 Aztecs · Norway
919
+21
🇨🇦 Wei · Canada
1045
-17
🇺🇸 Magyars · United States
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 112
33 107
32 105
27 87

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 506
250 100 50 0 400 263
250 100 0 0 350 383
0 100 0 0 100 160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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