AoeStats
← CoskunKaya

Nomad

502985195Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 6m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1134
+13
🇺🇸 Italians · United States
1128
+13
🇵🇰 Mongols · Pakistan
1073
+15
🇺🇸 Khmer · United States
1035
+17
🇹🇷 Cumans · Türkiye
1078
-15
🇦🇷 Celts · Argentina
1067
-15
🇨🇱 Vietnamese · Chile
1060
-15
🇪🇸 Lithuanians · Spain
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 295
40 241
40 242
39 237
32 194
17 101
15 91
3 17

Resources

Player Food Wood Gold Stone Spent Collected
350 725 50 100 1,225 481
650 325 50 100 1,125 456
300 600 0 100 1,000 468
400 475 0 100 975 277
450 325 50 100 925 356
250 525 0 100 875 242
400 325 0 100 825 224
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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