AoeStats
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QS Arena

502983208Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 9m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
1066
+12
🇺🇦 Hindustanis · Ukraine
1064
+12
🇬🇧 Britons · United Kingdom
934
+18
🇵🇪 Bohemians · Peru
908
+19
🇺🇸 Turks · United States
1015
-17
🇲🇽 Shu · Mexico
998
-16
🇫🇷 Huns · France
973
-15
🇧🇷 Maya · Brazil
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 280 8:33
27 253 8:26
23 214 7:13
22 206 9:13
20 188 7:40
17 156 9:07
16 148 8:22
15 139

Resources

Player Food Wood Gold Stone Spent Collected
2,100 860 50 0 3,010 3,709
2,050 477 50 0 2,577 3,885
1,600 925 0 0 2,525 3,397
1,400 1,055 0 0 2,455 3,360
1,550 755 0 0 2,305 2,719
1,250 810 0 0 2,060 2,964
1,200 800 0 0 2,000 2,925
1,450 450 0 0 1,900 2,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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