AoeStats
← MasterMcintosh

Black Forest

502983008Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 3m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
992
+11
🇺🇸 Teutons · United States
979
+11
🇲🇽 Persians · Mexico
948
+12
🇨🇦 Mongols · Canada
803
+19
🇬🇧 Bengalis · United Kingdom
966
-18
🇮🇹 Bohemians · Italy
871
-13
🇺🇸 Persians · United States
831
-12
🇵🇹 Britons · Portugal
809
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 166
22 87
19 75
19 75
17 65
17 67
14 56
13 50

Resources

Player Food Wood Gold Stone Spent Collected
650 125 50 0 825 574
350 160 50 0 560 390
300 154 50 0 504 381
250 161 50 0 461 187
150 49 0 0 199 286
0 104 0 0 104 6
0 0 50 0 50 147
50 0 0 0 50 164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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